Innovation Game- a summer school applying serious game design in health care and education, 5.0 credits

Subject course
Erik Olsson
: Department of Medical Biochemistry and Microbiology, Uppsala University
BMC, Husarg. 3, 75123 Uppsala.
2018 W 32-33
Campus Gotland
2 weeks

The course is part of Uppsala University's work in European Institute of Innovation & Technology (EIT) Health and is open to PhD in all disciplines. A mirror course targets students at the advanced level. This course is also open professionals with the desire to increase their knowledge about how to contribute to increased health and better health care.

Entry Requirements
Enrolment as PhD student

Learning Outcomes
The course aims to provide knowledge of how innovative processes can be used to solve need-based problems in interdisciplinary teams. Focus is on practical application of serious games – beyond pure entertainment - to promote changes in health care, learning and behaviour, for example through training, competition and education.

After completing the course the student should be able to:
• apply principles of an innovation process on identification, formulation and solving of problems
• develop effective and creative models of team work based on the understanding of how the ability to solve problems and achieve goals is affected by team composition and leadership
• value how serious games can be applied in innovative processes in the healthcare system, and in strengthening people's resilience to achieve and maintain health
• articulate how serious games can be used as novel pedagogic tools in learning

In the perspective of current and future challenges for health and health care, this course will discuss innovative processes and novel health technologies to improve health care services and enhance self-management of health. The course will introduce methods and terminology of innovation and entrepreneurship and how innovative thinking can be applied to understand a problem, outline a goal and find a creative solution. The prerequisites (understanding group dynamics, leadership and decision making etc) to run projects and solve problems in multidisciplinary teams will be discussed and practiced in teams on need-based challenges provided by the health care sector. The course will integrate the basics of game design with the practical application of games and simulations as tools to address the assigned challenges. Game design will also be used as a pedagogic tool to enhance the four pillars of learning - critical thinking, communication, collaboration and creativity. Psychological knowledge about changes in behaviour and attitudes will also be discussed. At the end of the course the groups will present and defend their ideas and/or solutions to invited innovators, needs petitioners and clients.

The course is given at Uppsala University, Campus Gotland for two weeks in mid-August and is preceded by a preparatory self-instructive module of approximately one week. Teaching is in the form of lectures, seminars, individual studies and teamwork. Instructors will include academic teachers, game designers and invited speakers, as well as representatives from the health care sector, regional organization and innovation support organizations.

Formative assessments will take place at group exercises throughout the course. Both oral presentations and written examination will be evaluated at the end of the course.
To be approved, participation in seminars and group exercises are mandatory.

”The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education” by Karl M. Kapp, 2012, chapters 1, 2, 3, 5 and 9.
The Lean Startup Methodology:

Erik Olsson
Svante Axelsson
Adam Mayes
Erik Olsson
Moa Fransson

Alexis Fuentes,
Erik Gullberg,

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